![]() Soundtrack news - A new composer for Streets of Rogue 2 has been found: Megan McDuffee, who's quickly becoming a household name thanks to her awesome work on the River City Girls OSTs, in addition to a bunch of other game soundtracks.It feels really awesome to be sitting in a cozy home listening to the muted rush of traffic outside. Other cool features have been added as well, such as outside sounds being drowned out when you're indoors. In addition, a new system has been put into place to handle ambient sound, which varies based on the player's location, time of day, and other factors. Sound effects work - A big chunk of sound effects from the original game have been updated.If you have any suggestions for random events, please post them in the comments below, I'd love to hear them! (To clarify what comprises an "event" as there's been some confusion: It could be literally anything from running across a house full of bears at the side of the road while driving to having a meteor land nearby your location. Think of it like the AI director in Left 4 Dead. This is based on factors such as the player's standing in the world with various factions, location, and physical status amongst other things. Events System - The game has the capability of causing random events to happen to the player. ![]() No weatherman/weatherwoman character class. Weather System - Rain, wind, heat waves, and more are now possible.And of course, AI capable of traversing these roads and getting to their destinations, and (mostly) not getting into horrific accidents and traffic jams. The game features 2-lane roads, 4-lane roads, nice roads, crappy roads, paved roads, dirt roads, and literally 60+ types of unique intersections (yeah we went a little nuts with that). Country-Wide Road System - While roads have existed in SOR2 for a long time now, it's only recently that I've solidified the system for connecting all of the major locations in the world.ProgressHere are just a few of the things I've been working on since the last update:
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